Pathfinder Spells
Magic Weapon
- School: transmutation/ ()
- Level: cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, antipaladin 1, magus 1, bloodrager 1, shaman 1, occultist 1
- Casting time: 1 standard action
- Components: V, S, DF
- Range: Touch
- Targets: weapon touched
- Duration: 1 min./level
- Dismissible: No
- Shapeable: No
- Saving throw: Will negates (harmless, object)
- Spell resistence: yes (harmless, object)
- Source: PFRPG Core
Description
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.
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