Description
- School: transmutation
- Classes: antipaladin 1, arcanist 1, bloodrager 1, cleric 1, inquisitor 1, magus 1, occultist 1, oracle 1, paladin 1, shaman 1, sorcerer 1, warpriest 1, wizard 1
- Domains: War 1
- Casting Time: 1 standard action
- Range: Touch
- Target: weapon touched
- Duration: 1 minute/level
- Save: Will negates (object)
- Components: V, S, DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.