Pathfinder Spells
Continual Flame
- School: evocation/ (light)
- Level: cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 3
- Casting time: 1 standard action
- Components: V, S, M (ruby dust worth 50 gp)
- Costly components: 1
- Range: Touch
- Targets: object touched Effect magical, heatless flame
- Duration: permanent
- Dismissible: No
- Shapeable: No
- Saving throw: none
- Spell resistence: no
- Source: PFRPG Core
Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
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