Description
- School: transmutation (air)
- Classes: hunter 3, ranger 3
- Casting Time: 1 round
- Range: Long (400 ft. + 40 ft./level)
- Target: one creature/2 levels
- Duration: 1 minute/level
- Save: Will negates
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.