Pathfinder Spells
Zephyr's Fleetness
- School: transmutation/ (air)
- Level: ranger 3
- Casting time: 1 round
- Components: V, S
- Range: Long (400 ft. + 40 ft./level)
- Targets: one creature/2 levels
- Duration: 1 minute/level
- Dismissible: No
- Shapeable: No
- Saving throw: Will negates (harmless)
- Spell resistence: yes (harmless)
- Source: Inner Sea Races
Description
You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and fly speed (if any). Each target can also move (and charge) through difficult terrain without penalty.
Home
Previous: Youthful Appearance
Next: Zone of Foul Flames