Description
- School: conjuration / creation (cold, water)
- Classes: druid 2, hunter 2, shaman 2, witch 2
- Casting Time: 1 standard action
- Range: Medium (100 ft. + 10 ft./level)
- Area: 20-ft.-radius spread
- Duration: 1 round/level
- Components: V, S, M (ground glass), DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a -2 penalty on saving throws against spells with the cold descriptor for 1 round.