This app calculates the damage you can expect to do with different weapons in the Pathfinder adventure game.
Showing calculations for 2 needed to hit, bonus of +0.
Name | Type | Dmg (M) | Average Base Damage | Crit Range | Average Damage |
---|---|---|---|---|---|
Aklys | Exotic/Light | 1d6 | 3.5 | 20/x2 | 3.5 |
Ammentum | Martial/Ranged | 1d6 | 3.5 | 20/x2 | 3.5 |
Ankus | Martial/One-Handed | 1d8 | 4.5 | 20/x2 | 4.5 |
Axe, boarding | Martial/Light | 1d6 | 3.5 | 20/x3 | 3.7 |
Axe, Butchering | Exotic/Two-Handed | 3d6 | 10.5 | 20/x3 | 11.0 |
Axe-Gauntlet, Dwarven Heavy | Exotic/One-Handed | 1d8 | 4.5 | 20/x3 | 4.7 |
Axe-Gauntlet, Dwarven Light | Exotic/Light | 1d6 | 3.5 | 20/x3 | 3.7 |
Axe, hooked | Exotic/One-Handed | 1d8 | 4.5 | 20/x3 | 4.7 |
Axe, knuckle | Exotic/Light | 1d6 | 3.5 | 20/x3 | 3.7 |
Axe, Orc Double | Exotic/Two-Handed | 1d8/1d8 | 4.5 | 20/x3 | 4.7 |
Axe, throwing | Martial/Light | 1d6 | 3.5 | 20/x2 | 3.5 |
Barbazu beard | Exotic/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Bardiche | Martial/Two-Handed | 1d10 | 5.5 | 19-20/x2 | 5.7 |
Battle aspergillum | Simple/Light | 1d6 | 3.5 | 20/x2 | 3.5 |
Battleaxe | Martial/One-Handed | 1d8 | 4.5 | 20/x3 | 4.7 |
Battle Ladder, gnome | Exotic/Two-Handed | 1d6/1d6 | 3.5 | 20/x2 | 3.5 |
Battle poi | Exotic/Light | 1d4 fire | 2.5 | 20/x2 | 2.5 |
Bayonet | Simple/Two-Handed | 1d6 | 3.5 | 20/x2 | 3.5 |
Bec de corbin | Martial/Two-Handed | 1d10 | 5.5 | 20/x3 | 5.7 |
Bill | Martial/Two-Handed | 1d8 | 4.5 | 20/x3 | 4.7 |
Blade boot | Martial/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Blowgun | Simple/Ranged | 1d2 | 1.5 | 20/x2 | 1.5 |
Boarding gaff | Exotic/Two-Handed | 1d6/1d6 | 3.5 | 20/x2 | 3.5 |
Boarding pike | Simple/Two-Handed | 1d8 | 4.5 | 20/x3 | 4.7 |
Bola, Brutal | Exotic/Ranged | 1d4 | 2.5 | 20/x2 | 2.5 |
Bola | Exotic/Ranged | 1d4 | 2.5 | 20/x2 | 2.5 |
Boomerang | Exotic/Ranged | 1d6 | 3.5 | 20/x2 | 3.5 |
Bow, thorn | Exotic/Ranged | 1d6 | 3.5 | 20/x3 | 3.7 |
Brass knife | Simple/Light | 1d4 | 2.5 | 19-20/x2 | 2.6 |
Brass knuckles | Simple/Light | 1d3 | 2.0 | 20/x2 | 2.0 |
Cat-o'-nine-tails | Martial/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Cestus | Simple/Light | 1d4 | 2.5 | 19-20/x2 | 2.6 |
Chain-hammer | Exotic/Two-Handed | 1d6/1d6 | 3.5 | 20/x2 | 3.5 |
Chain, spiked | Exotic/Two-Handed | 2d4 | 5.0 | 20/x2 | 5.0 |
Chakram | Martial/Ranged | 1d8 | 4.5 | 20/x2 | 4.5 |
Claw blades | Martial/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Club, mere | Simple/One-Handed | 1d4 | 2.5 | 20/x2 | 2.5 |
Club | Simple/One-Handed | 1d6 | 3.5 | 20/x2 | 3.5 |
Combat scabbard | Martial/One-Handed | 1d6 | 3.5 | 20/x2 | 3.5 |
Crook | Exotic/Two-Handed | 1d6 | 3.5 | 20/x2 | 3.5 |
Crossbow, crank (heavy) | Exotic/Ranged | 1d10 | 5.5 | 19-20/x2 | 5.7 |
Crossbow, crank (light) | Exotic/Ranged | 1d8 | 4.5 | 19-20/x2 | 4.7 |
Crossbow, double | Exotic/Ranged | 1d8 | 4.5 | 19-20/x2 | 4.7 |
Crossbow, hand | Exotic/Ranged | 1d4 | 2.5 | 19-20/x2 | 2.6 |
Crossbow, heavy | Simple/Ranged | 1d10 | 5.5 | 19-20/x2 | 5.7 |
Crossbow, heavy (underwater) | Simple/Ranged | 1d10 | 5.5 | 19-20/x2 | 5.7 |
Crossbow, launching | Exotic/Ranged | - | 0.0 | - | 0.0 |
Crossbow, light | Simple/Ranged | 1d8 | 4.5 | 19-20/x2 | 4.7 |
Crossbow, light (underwater) | Simple/Ranged | 1d8 | 4.5 | 19-20/x2 | 4.7 |
Crossbow, repeating | Exotic/Ranged | 1d8 | 4.5 | 19-20/x2 | 4.7 |
Crossbow, repeating heavy | Exotic/Ranged | 1d10 | 5.5 | 19-20/x2 | 5.7 |
Curve blade, elven | Exotic/Two-Handed | 1d10 | 5.5 | 18-20/x2 | 6.0 |
Cutlass | Martial/One-Handed | 1d6 | 3.5 | 18-20/x2 | 3.8 |
Dagger, dueling | Martial/Light | 1d4 | 2.5 | 19-20/x2 | 2.6 |
Dagger, punching | Simple/Light | 1d4 | 2.5 | 20/x3 | 2.6 |
Dagger | Simple/Light | 1d4 | 2.5 | 19-20/x2 | 2.6 |
Dagger, swordbreaker | Exotic/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Dart, jolting | Martial/Ranged | 1d4 | 2.5 | 20/x2 | 2.5 |
Darts, featherweight (10) | Exotic/Ranged | - | 0.0 | - | 0.0 |
Dart | Simple/Ranged | 1d4 | 2.5 | 20/x2 | 2.5 |
Dogslicer | Martial/Light | 1d6 | 3.5 | 19-20/x2 | 3.7 |
Dorn-Dergar, dwarven | Exotic/Two-Handed | 1d10 | 5.5 | 20/x2 | 5.5 |
Earth breaker | Martial/Two-Handed | 2d6 | 7.0 | 20/x3 | 7.3 |
Elven branched spear | Exotic/Two-Handed | 1d8 | 4.5 | 20/x3 | 4.7 |
Estoc | Exotic/One-Handed | 2d4 | 5.0 | 18-20/x2 | 5.5 |
Falcata | Exotic/One-Handed | 1d8 | 4.5 | 19-20/x3 | 5.1 |
Falchion | Martial/Two-Handed | 2d4 | 5.0 | 18-20/x2 | 5.5 |
Fauchard | Exotic/Two-Handed | 1d10 | 5.5 | 18-20/x2 | 6.0 |
Flail, dire | Exotic/Two-Handed | 1d8/1d8 | 4.5 | 20/x2 | 4.5 |
Flail, heavy | Martial/Two-Handed | 1d10 | 5.5 | 19-20/x2 | 5.7 |
Flail | Martial/One-Handed | 1d8 | 4.5 | 20/x2 | 4.5 |
Flailpole | Exotic/Two-Handed | 1d8 | 4.5 | 20/x2 | 4.5 |
Flambard | Exotic/Two-Handed | 1d10 | 5.5 | 19-20/x2 | 5.7 |
Flask Thrower | Exotic/Ranged | - | 0.0 | - | 0.0 |
Flickmace | Exotic/One-Handed | 1d8 | 4.5 | 20/x2 | 4.5 |
Flindbar | Exotic/One-Handed | 1d8 | 4.5 | 20/x2 | 4.5 |
Flying blade | Exotic/Two-Handed | 1d12 | 6.5 | 20/x3 | 6.8 |
Flying Talon | Exotic/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Gandasa | Martial/One-Handed | 2d4 | 5.0 | 20/x3 | 5.2 |
Garrote | Exotic/Two-Handed | 1d6 | 3.5 | 20/x2 | 3.5 |
Gauntlet | Simple/Unarmed | 1d3 | 2.0 | 20/x2 | 2.0 |
Gauntlet, spiked | Simple/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Giant-Sticker, Dwarven | Exotic/Light | 2d6 | 7.0 | 20/x3 | 7.3 |
Gladius | Martial/Light | 1d6 | 3.5 | 19-20/x2 | 3.7 |
Glaive-guisarme | Martial/Two-Handed | 1d10 | 5.5 | 20/x3 | 5.7 |
Glaive | Martial/Two-Handed | 1d10 | 5.5 | 20/x3 | 5.7 |
Gnome pincher | Exotic/Light | 1d6 | 3.5 | 20/x2 | 3.5 |
Grappling hook | Exotic/Ranged | 1d6 | 3.5 | 20/x2 | 3.5 |
Greataxe | Martial/Two-Handed | 1d12 | 6.5 | 20/x3 | 6.8 |
Greatclub | Martial/Two-Handed | 1d10 | 5.5 | 20/x2 | 5.5 |
Greatsword | Martial/Two-Handed | 2d6 | 7.0 | 19-20/x2 | 7.3 |
Guisarme | Martial/Two-Handed | 2d4 | 5.0 | 20/x3 | 5.2 |
Halberd | Martial/Two-Handed | 1d10 | 5.5 | 20/x3 | 5.7 |
Halfling rope-shot | Exotic/Light | 1d6 | 3.5 | 20/x2 | 3.5 |
Hammer, Gnome hooked | Exotic/Two-Handed | 1d8/1d6 | 4.5 | 20/x3 | 4.7 |
Hammer, light | Martial/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Hammer, lucerne | Martial/Two-Handed | 1d12 | 6.5 | 20/x2 | 6.5 |
Handaxe | Martial/Light | 1d6 | 3.5 | 20/x3 | 3.7 |
Harpoon | Exotic/Two-Handed | 1d8 | 4.5 | 20/x3 | 4.7 |
Helmet, dwarven boulder | Exotic/Light | 1d4 | 2.5 | 20/x2 | 2.5 |
Suppose you are playing the Pathfinder adventure game. Your character, Oofta D'Boofta, is wielding a great sword. Oofta has a strength ability score of 15 and he is wielding his great sword two-handed. That makes his damage bonus +3. You have noticed during the course of a battle that when you roll a 10 and add in your attack bonuses against a medium-sized creature, your DM calls it a miss. But when you roll an 11 on the die, it's a hit. In other words, you have determined that, not counting attack bonuses, you need to roll an 11 or better to hit. How much damage can you expect to do per attack from then on?
A great sword does 2D6 damage on medium creatures. The average for a die roll is the sum of the values of each side divided by the number of sides. For a D6 that would be (1+2+3+4+5+6)/6, or 21/6, or 3.5. A great sword does 2D6 so it would do 3.5 x 2 or 7 points of base damage per hit.
Note: An easy way to calculate the average for a single die roll is to take the number of sides, add one, and divide by two. For a 6-sided, it would be one half of 7 or 3.5.
The average base damage for a great sword would therefore be 7. Add your bonus of +3 and your character would do an average of 10 points of damage per successful hit not counting crit damage. [We'll get to that.]
In Pathfinder, you roll a 20-sided die for an attack. The average base damage for an attack would be the amount of damage for each roll divided by the number of sides, in this case 20. We have determined that you need an 11 to hit so rolls of 1 through 10 do zero points of damage. Rolls of 11 through 20 do 10 points of damage. The average base damage would be (0+0+0+0+0+0+0+0+0+0+10+10+10+10+10+10+10+10+10+10)/20, or 100/20, or 5.0.
But what about critical hits? A great sword does double damage on a critical hit when you roll a 19 or 20 and then confirm the critical hit with a second successful attack roll. The calculations for confirming the critical hit are similar to the first attack, you do zero points of damage for rolling a 10 or less and 10 points for 11 or higher. On the average, you would do an additional 5 points of damage when you roll to confirm the crit. So after accounting for critical hit damage, our average damage calculation would be (0+0+0+0+0+0+0+0+0+0+10+10+10+10+10+10+10+10+15+15)/20, or 110/20, or 5.5
The average damage Oofta will do per attack is 5.5 points. You can see how your choice of weapon compares to other weapons when it takes an 11 to hit and damage bonus +3.
Note: The Improved Critical feat doubles the critical hit range for a specific weapon.
Suggestions? jheim@math.wisc.edu