Description
- School: evocation (acid, water)
- Classes: arcanist 4, cleric 4, druid 3, hunter 3, oracle 4, sorcerer 4, warpriest 4, wizard 4
- Casting Time: 1 standard action
- Range: Personal
- Target: you
- Duration: 1 round/level
- Components: V, S, M (1 cup of water), DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
This spell surrounds you in a spout of clear acid that aids in deflecting attacks and damages creatures that attack you in melee. The constantly upward-rushing waters grant you a measure of protecting, shielding you so you only take half damage from acid and fire-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful save.
Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of acid damage + 1 point per 2 caster levels (maximum +10). If the attacker has spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage if they attack you.