Description
- School: evocation (light)
- Classes: arcanist 5, druid 5, hunter 5, sorcerer 5, wizard 5
- Casting Time: 1 standard action
- Range: Medium (100 ft. + 10 ft./level)
- Effect: 10-ft.-high vertical sheet of light up to 5 ft. long/level
- Duration: 1 minute/level
- Save: Fortitude partial, see text
- Components: V, S, M (a chip of mica), DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
An immobile, blinding curtain of white light that blocks line of sight springs into existence. The wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter-closing its eyes or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains 1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through the wall imposes a -4 penalty on the save for that round. Twenty-four hours after gaining these negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of Light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).