Description
- School: transmutation
- Classes: arcanist 1, bloodrager 1, inquisitor 1, magus 1, medium 1, occultist 2, psychic 1, sorcerer 1, witch 1, wizard 1
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: one weapon or 20 projectiles, all of which must be together at the time of casting
- Duration: 1 round/level
- Save: Will negates (object)
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
This spell causes a weapon to veer closer to vital areas, improving the result of a critical threat. This transmutation grants a +2 bonus on attack rolls to confirm critical hits plus 1 additional bonus point per four caster levels (maximum total bonus +7). If the spell is cast on projectiles, the effect ends on a specific projectile whenever that projectile is used to make an attack, regardless of whether the attack hits. For this spell, shuriken are considered projectiles.