Pathfinder Spells
Telekinetic Maneuver
- School: transmutation/ ()
- Level: magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4
- Casting time: 1 standard action
- Components: V, S
- Range: Close (25 ft. + 5 ft./2 levels)
- Targets: one creature
- Duration: concentration (up to 1 round/level)
- Dismissible: No
- Shapeable: No
- Saving throw: none
- Spell resistence: yes
- Source: Occult Adventures
Description
This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.
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