Description
- School: transmutation (water)
- Classes: arcanist 4, bloodrager 4, cleric 4, druid 3, hunter 3, magus 4, occultist 3, oracle 4, ranger 3, shaman 3, sorcerer 4, spiritualist 3, warpriest 4, wizard 4
- Casting Time: 1 standard action
- Range: 120 ft
- Target: one or more creatures, no two of which can be more than 120 feet apart
- Duration: 1 hour/level
- Save: Will negates
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming rather than while flying and functions only underwater.