Description
- School: conjuration / summoning (evil)
- Classes: arcanist 9, cleric 9, oracle 9, sorcerer 9, witch 9, wizard 9
- Casting Time: 1 round
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: one summoned creature
- Duration: 1 round/level
- Components: V, S, F
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
This spell functions like Summon Monster I, except it summons a single thanadaemon. You can only use this spell in an area with enough open water to accommodate the daemon's skiff, or when on the Astral Plane or Ethereal Plane.