Description
- School: conjuration / summoning
- Classes: cleric 6, druid 6, hunter 6, oracle 6, summoner 4, warpriest 6
- Casting Time: 1 round
- Range: Medium (100 ft. + 10 ft./level)
- Effect: 20-ft.-radius herd of animals
- Duration: 1 round/level
- Save: Reflex halves (see text)
- Components: V, S, M (piece of fur from a herd animal)
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.