Description
- School: conjuration / creation (cold)
- Classes: arcanist 3, bloodrager 3, druid 3, hunter 3, magus 3, shaman 3, sorcerer 3, witch 3, wizard 3
- Domains: Weather 4
- Casting Time: 1 standard action
- Range: Long (400 ft. + 40 ft./level)
- Area: cylinder (40-ft. radius, 20 ft. high)
- Duration: 1 round/level
- Components: V, S, M (dust and water), DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.