Description
- School: evocation (sonic)
- Classes: arcanist 2, bard 2, bloodrager 2, cleric 2, magus 2, occultist 2, oracle 2, psychic 2, skald 2, sorcerer 2, warpriest 2, wizard 2
- Domains: Destruction 2
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Area: 5-ft.-radius spread
- Duration: instantaneous
- Save: Will negates (object); Will negates (object) or Fortitude half; see text
- Components: V, S, M (a chip of mica), DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.