Description
- School: illusion / shadow
- Classes: antipaladin 1, arcanist 1, bard 1, bloodrager 1, cleric 1, mesmerist 1, occultist 1, oracle 1, psychic 1, shaman 1, skald 1, sorcerer 1, warpriest 1, witch 1, wizard 1
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: one creature
- Duration: 1 round/level
- Save: Will negates
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full-round action. A flying creature can only hover in place or fall while entangled in this manner. This spell automatically fails when cast on a creature that doesn't throw a shadow, and it ends if the creature is entirely in an area with no illumination.