Description
- School: evocation (evil, fire, mind-affecting)
- Classes: antipaladin 3, cleric 3, oracle 3, warpriest 3
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: a sheet of flame up to 15 ft. long and 10 ft. high that moves 15 ft. in a straight line.
- Duration: instantaneous
- Save: Reflex half and Will negates (see text)
- Components: V, S, M (a charred animal or humanoid skull fragment), DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature's space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves. If your campaign uses the sanity system (Horror Adventures p. 12), a creature takes 1d6 points of sanity damage instead of Wisdom damage.