Description
- School: transmutation
- Classes: alchemist 3, arcanist 3, bloodrager 3, druid 3, hunter 3, investigator 3, psychic 3, sorcerer 3, wizard 3
- Casting Time: 1 standard action
- Range: Personal
- Target: you
- Duration: 10 minutes/level
- Save: see text
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
You coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. You gain DR 5/piercing, as well as a +4 circumstance bonus to your CMD against disarm attempts and on saving throws against effects that cause you to drop something you are holding. Additionally, you gain a +2 circumstance bonus on combat maneuver checks to initiate a grapple, maintain a grapple, and pin a foe. Any enemy you grapple takes a -2 penalty on attempts to break the grapple and to escape the grapple using Escape Artist. Any weapon, that strikes you becomes stuck unless its wielder succeeds at a Reflex saving throw. Such a weapon can be pulled free of you only with a successful Strength check (DC = your saving throw DC for this spell). This spell has no effect on unarmed strikes or natural weapons.