Description
- School: transmutation
- Classes: antipaladin 4, arcanist 6, bloodrager 4, druid 6, hunter 4, ranger 4, shaman 6, sorcerer 6, witch 6, wizard 6
- Casting Time: 1 standard action
- Range: Touch
- Target: one non-magical hat touched
- Duration: 1 minute/level
- Save: Will negates (object)
- Components: V, S, M (1 ounce of blood)
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
You infuse the target with the blood used as a material component, imparting malicious power. As long as the hat is worn (occupying the wearer’s head slot as though it were a magic item), it grants its wearer a +2 bonus on damage rolls and causes the wearer to regain 1d4 hit points whenever they deal the killing blow to a living creature.