Description
- School: necromancy
- Classes: arcanist 3, bloodrager 3, magus 3, mesmerist 3, sorcerer 3, spiritualist 3, witch 3, wizard 3
- Bloodlines: Accursed 3
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: ray
- Duration: 1 minute/level
- Save: Fortitude partial; see text
- Components: V, S, M (a drop of sweat)
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted.
Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.