Description
- School: necromancy
- Classes: arcanist 1, cleric 1, inquisitor 1, oracle 1, paladin 1, shaman 1, sorcerer 1, spiritualist 1, summoner 1, summonerUnchained 1, warpriest 1, witch 1, wizard 1
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Area: 5-ft.-radius burst
- Duration: instantaneous plus 1 round (see text)
- Save: Will negates; see text
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Each creature damaged by positive energy in the area (such as undead) must succeed at a Will save or take 1d6 points of damage, plus 1 point for every 2 caster levels (maximum +5). Haunts manifesting in the spell's area also take this damage. This spell does not heal creatures healed by positive energy; such creatures instead gain a +2 bonus on saving throws against death effects, energy drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.