Description
- School: transmutation
- Classes: druid 2, hunter 2
- Casting Time: 1 standard action
- Range: Touch
- Target: creature touched
- Duration: 1 round/level
- Save: Will negates
- Components: V, S, M (a handful of pebbles dropped one by one onto the ground)
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
You enhance a creature's ability to harm an opponent based on the number of times it has already injured that opponent with a natural attack. Each time the creature successfully strikes an opponent with a natural attack, the subject gains a cumulative +1 bonus on damage rolls made against that opponent when making natural attacks (maximum +5 bonus). If an attack misses, the bonus to damage for all attacks resets to +0.