Description
- School: transmutation
- Classes: bard 2, cleric 2, oracle 2, skald 2, warpriest 2
- Casting Time: 1 minute
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: one creature/level
- Duration: concentration
- Save: Will negates
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.