Pathfinder Spells
Mage Armor
- School: conjuration/creation (force)
- Level: sorcerer/wizard 1, summoner 1, witch 1, bloodrager 1, occultist 1, psychic 1, spiritualist 1
- Casting time: 1 standard action
- Components: V, S, F (a piece of cured leather)
- Range: Touch
- Targets: creature touched
- Duration: 1 hour/level (D)
- Dismissible: Yes
- Shapeable: No
- Saving throw: Will negates (harmless)
- Spell resistence: no
- Source: PFRPG Core
Description
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
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