Description
- School: evocation (light)
- Classes: arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, oracle 2, skald 2, sorcerer 2, warpriest 2, wizard 2
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: one creature/2 levels
- Duration: 1 round/level
- Save: Reflex negates
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round.
Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.