Description
- School: transmutation
- Classes: alchemist 2, arcanist 2, investigator 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, shaman 2, sorcerer 2, spiritualist 2, summoner 2, summonerUnchained 2, witch 2, wizard 2
- Domains: Void 2
- Casting Time: 1 standard action
- Range: Personal
- Target: you or one willing creature or one object (total weight up to 100 lbs./level)
- Duration: 1 minute/level
- Components: V, S, F
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action.
You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).
A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.