Description
- School: conjuration / creation
- Classes: arcanist 3, cleric 3, druid 3, hunter 2, inquisitor 2, oracle 3, ranger 2, sorcerer 3, warpriest 3, witch 3, wizard 3
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: one cold iron stake
- Duration: instantaneous or 1 round/level; see text
- Save: Fortitude partial
- Components: V, S, M (a pinch of iron filings)
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic and cold iron weapon for the purpose of overcoming damage reduction, and deals 1d6 points of piercing damage for every 2 caster levels you have (maximum 10d6 at 20th level). Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round and must attempt a Fortitude save. If it fails, for a number of rounds equal to your caster level, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any spells or spell-like abilities it has-the DC of this check is equal to 15 + twice the spell's level. If the creature fails this concentration check, its spell is wasted.