Description
- School: transmutation (earth)
- Classes: alchemist 2, antipaladin 2, bloodrager 2, cleric 2, druid 2, hunter 2, investigator 2, oracle 2, paladin 2, psychic 2, ranger 2, warpriest 2, witch 2
- Casting Time: 1 standard action
- Range: Personal
- Target: you
- Duration: 1 minute/level (D; see text)
- Components: V, S, M (a pinch of forge soot), DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0). This enhancement bonus increases by 1 for every 4 caster levels above 4th, to a maximum of +7 at 15th level. While you're under the effects of this spell, if an opponent confirms a critical hit or sneak attack against you with a physical weapon (not a spell or magical effect), you can dismiss this spell to negate the critical hit or sneak attack and treat it is as a normal hit. Dismissing the spell in this way is not an action, but you must be conscious and aware of the attack to do so.