Description
- School: transmutation
- Classes: arcanist 3, bloodrager 3, medium 2, mesmerist 3, occultist 3, psychic 3, sorcerer 3, spiritualist 3, witch 3, wizard 3
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: one creature
- Duration: 1 round/level
- Save: Will negates
- Components: V, S, M (a leather loop studded with lodestones)
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a -4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full-round action spent stabilizing allows the creature to begin again at -1. This spell fails if cast on a flying creature.