Description
- School: transmutation
- Classes: arcanist 1, bard 1, bloodrager 1, hunter 1, inquisitor 1, magus 1, mesmerist 1, ranger 1, skald 1, sorcerer 1, wizard 1
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: one creature/level, no two of which can be more than 20 feet apart
- Duration: 1 round/level
- Save: Fortitude negates
- Components: V, S, M (a drop of glue)
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
This spell disrupts the method a target uses for movement. Creatures under the effects of this spell move at half their base speed (rounded down to the nearest 5-foot increment) but can still take 5-foot steps as normal. Incorporeal creatures and creatures flying with perfect maneuverability are immune to the effects of this spell. Each round, a target receives another save to end the effect.