Description
- School: enchantment / charm (mind-affecting)
- Classes: antipaladin 3, arcanist 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, skald 3, sorcerer 3, witch 3, wizard 3
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: one creature
- Duration: 10 minutes/level
- Save: Will negates
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable. A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable.