Description
- School: transmutation (see text)
- Classes: arcanist 4, bloodrager 4, druid 4, hunter 4, magus 4, ranger 4, sorcerer 4, wizard 4
- Casting Time: 1 standard action
- Range: Personal
- Target: you
- Duration: 1 minute/level
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell's descriptor matches the chosen element.
| Element (Race) | Movement | Benefit |
|---|---|---|
| Air Fly (suli, sylph) | 30 ft. | +1 circumstance bonus (average) on attack rolls when both you and your foe are airborne. |
| Earth Burrow (oread, suli) | 15 ft. | +1 circumstance bonus on attack rolls when both you and your foe are touching the ground. |
| Fire (ifrit, suli) | +20 ft. | +1 circumstance bonus all speeds on attack rolls when your foe is on fire. |
| Water (suli, undine) | +30 ft. | +1 circumstance bonus swim on attack rolls when both you and your foe are touching water. |