Description
- School: transmutation (earth)
- Classes: arcanist 3, bloodrager 3, druid 3, hunter 3, magus 3, shaman 3, sorcerer 3, witch 3, wizard 3
- Casting Time: 1 standard action
- Range: up to 30 ft. (see text)
- Area: 30-ft. line, 20-ft. cone-shaped spread, or 10-ft.-radius spread (see text)
- Duration: instantaneous
- Save: Reflex half (see text)
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. The space you occupy is not affected by earth tremor. The area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone.
This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.