Description
- School: necromancy (death, evil)
- Classes: arcanist 6, cleric 6, inquisitor 6, oracle 6, sorcerer 6, warpriest 6, witch 6, wizard 6
- Casting Time: 1 standard action
- Range: 20 ft
- Area: 20-ft.-radius emanation, centered on you
- Duration: 1 round/level
- Save: Will negates
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.