Description
- School: transmutation (good)
- Classes: cleric 4, inquisitor 4, oracle 4, paladin 4, warpriest 4
- Casting Time: 1 standard action
- Range: Touch
- Target: melee weapon touched
- Duration: 1 minute/level
- Save: Fortitude negates
- Components: V, S, M (dried blood from an evil outsider, sprinkled on the weapon)
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tracking and fighting demons, devils, and other evil extraplanar creatures.
When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds-the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save.