Description
- School: necromancy
- Classes: arcanist 2, bloodrager 2, cleric 2, druid 2, hunter 2, oracle 2, psychic 2, shaman 2, sorcerer 2, warpriest 2, witch 2, wizard 2
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: 1 creature/level, no two of which can be more than 30 feet apart
- Duration: 1 minute/level
- Save: None (harmless)
- Components: V, S, M (the knucklebone of a dire animal)
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. The targets each gain a +1 bonus to natural armor and a +2 bonus on damage rolls with natural weapons, and they are treated as having armor spikes, with which they are proficient.