Description
- School: transmutation (see text)
- Domains: Chaos 2, Evil 2, Good 2, Law 2
- Classes: cleric 2, inquisitor 2, oracle 2, warpriest 2
- Casting Time: 1 standard action
- Range: Touch
- Target: weapon touched or 50 projectiles (all of which must be together at the time of casting)
- Duration: 1 minute/level
- Save: Will negates (object)
- Components: V, S, DF
- Dismissible: No
- Shapeable: No
- Spell Resistance: Yes
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.