Description
- School: transmutation
- Classes: alchemist 2, arcanist 2, bloodrager 2, investigator 2, psychic 2, sorcerer 2, witch 2, wizard 2
- Casting Time: 1 standard action
- Range: Personal
- Target: you
- Duration: 1 minute/level
- Save: Reflex negates (see text)
- Components: V, S
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Reflex save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength check against the spell's DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no effect while underwater or in environments that lack air.