Description
- School: conjuration / creation (acid)
- Classes: arcanist 4, sorcerer 4, summoner 4, summonerUnchained 4, wizard 4
- Casting Time: 1 standard action
- Range: Medium (100 ft. + 10 ft./level)
- Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
- Duration: 1 round + 1 round/level
- Save: Reflex negates; see text
- Components: V, S, M (drop of acid), F
- Dismissible: No
- Shapeable: No
- Spell Resistance: No
This spell functions as create pit, except that it places a 5-footdeep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed. Refer to Table 9-2: Items Affected by Magical Attacks (Core Rulebook 216). Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude saving throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.